Battle Of Earth Mass Effect Wiki Assignments

Cerberus is a human-survivalist paramilitary group led by the enigmatic Illusive Man. Cerberus' core belief is that humans deserve a greater role in the galactic community, and that the Systems Alliance is too hamstrung by law and public opinion to stand up effectively to the other Citadelraces. Cerberus supports the principle that any methods of advancing humanity's ascension are entirely justified, including illegal or dangerous experimentation, terrorist activities, sabotage and assassination. Cerberus operatives accept that these methods are brutal, but believe history will vindicate them. Nevertheless, both the Systems Alliance and the Citadel Council have declared Cerberus to be a terrorist organization and will prosecute identified Cerberus agents accordingly.

History Edit

Origins Edit

Cerberus arose from the tumult of the First Contact War in 2157 CE, a conflict between humanity and the first alien race they had encountered after achieving spaceflight, the turians. During the turian occupation of Shanxi, a trio of human mercenaries, Jack Harper, Eva Coré, and Ben Hislop, served with the Systems Alliance forces led by General Williams who were resisting the turians. After capturing a turian general, the mercenaries became embroiled in the general's conspiracy to use an ancient alien artifact to transform the turians into a race of invincible supersoldiers under his command. With the aid of the general's brother, Saren Arterius, Harper was able to foil the plot, but both Coré and Hislop were lost.

In the aftermath, Harper realized that although the galaxy was abundant with knowledge and wealth, it was also a dangerous place, and a dark time was coming for humanity. It was humanity's duty to meet this challenge, and Harper resolved to do everything in his power to better humanity and ensure their place among the stars. With that, Harper published the manifesto of Cerberus and assumed the identity of the Illusive Man.

Expansion Edit

As Cerberus grew, it had an indelible effect on the course of human development through acts of sabotage, assassination, media manipulation, and espionage. Cerberus became known to the public after a failed attempt to steal antimatter from the cruiser SSV Geneva in 2165. The sole surviving member of the operation named his sponsor "Cerberus", and the publicity from the incident spurred an increase in recruitment. In 2170, Cerberus engineered the Eldfell-Ashland Energy accident over Yandoa, exposing the colonists to dust-form element zero, and two other similar accidents over the preceding four months in two other colonies.

The following year, Pope Clement XVI is assassinated via rosary beads coated with toxic materials in order to be replaced by Leo XIV, who has eschatological beliefs more in line with Cerberus' goal of militarizing humanity. Claude Menneau, a candidate for the leadership of the pro-human Terra Firma party, was also assassinated in 2173 at the order of the Illusive Man to allow Charles Saracino to gain the position. Cerberus was additionally responsible for funding Michael Moser Lang, who would go on to gun down United North American States president Enrique Aguilar and Chinese People's Federation premier Ying Xiong in 2176, and sabotaging the starship MSV Anixara in 2182, resulting in the death of Turian Hierachy war hawk Raherix Ursivus.

Mass Effect Edit

In 2183, Commander Shepard may encounter Cerberus, investigate their activities and discover they conducted experiments intended to create supersoldiers, including experiments on rachni and Thorian Creepers. The organization accidentally unleashed rachni on Listening Posts Alpha and Theta when their experimental subjects, which were shipped from Noveria, escaped from Depot Sigma-23. They were also involved with a settlement on Chasca whose colonial pioneer team was converted into Husks. In addition, a traumatised marine named Corporal Toombs claimed that Cerberus lured thresher maws to the colony on Akuze, resulting in the notorious massacre there; Toombs was one of the only survivors. Soon after the massacre Toombs was captured and withstood brutal experiments.

Things came to a head if Commander Shepard investigated the disappearance of a group of marines under Rear Admiral Kahoku and found that Cerberus had lured them to a thresher maw nest using a distress beacon much like on Akuze. After being informed of the marines' fate, Kahoku purchased information from the Shadow Broker and asked Shepard to track Cerberus down. During his investigation, Kahoku came to conclusion that Cerberus was in fact a rogue black-ops group that had broken away from the Alliance. Soon after he had managed to contact Commander Shepard with this information, however, Kahoku was captured and killed. Kahoku's body was held in a Cerberus facility on Binthu, which held the location for Cerberus' alleged main base on Nepheron.

Cerberus Forces Edit

Cerberus bases are usually guarded by the following forces:

The bases also contain whatever dangerous experimental subjects Cerberus is currently working on, which includes rachni (soldiers and workers) and Thorian Creepers.

Mass Effect: Redemption Edit

After the Normandy SR-1 was destroyed in a surprise attack by the Collector Cruiser and Commander Shepard is killed, the Illusive Man personally coordinated the efforts of Liara T'Soni and Feron to infiltrate the Shadow Broker's organization and prevent the acquisition of Shepard's body by the Collectors. Miranda Lawson, along with several Cerberus troopers, ambushed and killed the Blue Suns mercenaries that detained Liara and Feron on Omega and took them to a safehouse to introduce Liara to the Illusive Man. The leader of Cerberus persuaded her to work for him and use Feron, admitting that his own assets were likely to be ineffective against the Shadow Broker; despite its human-centric reputation, Cerberus was not above employing and relying on agents of alien species. In the end, Liara and Feron succeeded in their mission, allowing Cerberus to gain intel on the Shadow Broker's operations, as well as acquire Shepard's body so that the Commander could be revived.

Mass Effect: Ascension Edit

Two months after the Battle of the Citadel, Cerberus focused its attention on two separate paths of research. The first was human biotics, and the organization infiltrated the Ascension Project to take advantage of the Alliance's biotic research. The key test subject was Gillian Grayson, Paul Grayson's daughter, whom Cerberus gave specialized medication to amplify her abilities in order to make her into "humanity's savior". The second area of interest was the quarianMigrant Fleet, which the Illusive Man saw as a threat given that the Fleet was the single largest armada in the galaxy. Also, as creators of the geth, the quarians warranted much greater interest in light of the attack on the Citadel. To this end, the Illusive Man contacted a quarian exile, Golo, to gain the Flotilla's transmission codes. Cerberus' plans are thwarted after the operative Pel decided to betray Cerberus and intended to sell Gillian and her tutor Hendel Mitra to the Collectors. During a Cerberus attack on the Flotilla, Grayson killed Pel to save his daughter, but also decided to abandon Cerberus, realizing that they would use Gillian as a weapon.

Mass Effect Galaxy Edit

Sometime between 2183 and 2185, Cerberus sends one of its top operatives, Miranda Lawson, to assist the former Alliance soldier Jacob Taylor in his investigation on a batarian terrorist threat. On behalf of his friend and former CO, Major Derek Izunami, Jacob meets Miranda in a bar called the Fringe on the Cartagena Station.

Once there, Miranda explains the batarian extremists' plan to attack the Citadel on the day of ambassador Jath'Amon's arrival and sabotage the peace talks by killing him. She gives him three leads: A turian arms dealer named Illo Nazario on the planet Tortuga who has worked with the batarians for years, the planet Bekke where a batarian army is reportedly gathering, and a rumor that the batarians have kidnapped several scientists and are holding them on the Ahn'Kedar Orbital Platform.

Miranda assisted Jacob in the field during his whole investigation by giving him advice and intel via a holographic system. After gathering intel on the three locations, Miranda and Jacob were finally able to discover the terrorists' whole plan: the batarians' true target was the Citadel Council, not ambassador Jath'Amon as previously thought. The leader of the batarian extremists turned out to be Jath'Amon himself, who intended to unleash a bioweapon on the Council during the peace talks. Jacob and Miranda hurried back to the Citadel to stop the meeting; after a fight they were able to save the Council by preparing a cure for the bioweapon. In the end the terrorists were stopped and arrested by Jacob.

After this resolution, Jacob resumed his vacation and later received an unexpected visit: Miranda came to his room to share a bottle of champagne.

Mass Effect 2 Edit

Cerberus took an interest in Commander Shepard after the Commander successfully defeated Sovereign in the Battle of the Citadel. When Shepard is killed after a devastating attack that destroyed the SSV Normandy SR-1, Cerberus recovered Shepard's body. Understanding the Commander's leadership skills and symbolic value, the Illusive Man commissioned the Lazarus Project led by Miranda Lawson to revive Shepard from the dead.

The project lasts two years and costs over 4 billion credits, enough to create an army. The Illusive Man insists that Shepard should not be implanted with any form of mind control, fearing it might alter Shepard's personality. The Lazarus Project almost fails due to a mole, Wilson, who hacks the project's security mechs to kill everyone involved. The timely revival of Shepard allows the Commander and two members of the project, Miranda Lawson and Jacob Taylor, to escape.

While the Lazarus Project is underway, a separate Cerberus cell was also endowed with an enormous amount of resources to build a more advanced version of the Normandy, the SR-2. When asked how Cerberus could obtain the schematics and data necessary to reconstruct a highly advanced, classified Alliance ship, the advanced AI coupled with the SR-2, the Enhanced Defense Intelligence aka EDI, reported that the information was blocked and she cannot reveal it to Shepard. After EDI's integration with the Normandy, however, the blocks were removed, revealing that Cerberus initially persuaded and backed the Alliance in co-developing the Normandy SR-1 with the turians, allowing humans to observe turian technologies and warship design practices. After its construction, Cerberus retained the schematics, purchased parts from thousands of suppliers and had it assembled by one of their cells at a remote location in the Voyager Cluster.

After Shepard was revived, the Illusive Man convinced the Commander to help stop the disappearances of human colonies. Shepard was given the new Normandy, command over the surviving members of the Lazarus Project, and a crew handpicked to paint Cerberus in a more positive light. Soon it was discovered that a near-mythical race dubbed the Collectors were behind the colony abductions.

The Commander was able to assemble an eclectic, highly skilled group of individuals to take down the Collectors. Despite Cerberus' anti-alien views, the bulk of the Commander's team is non-human. Shepard's previous work with alien species allowed the Commander to make diplomatic overtures to species like the quarians that Cerberus itself could not make due to the organization's past. Shepard's mission was an enormous success, resulting in the disabling or destruction of the Collector Base beyond the Omega 4 Relay. Cerberus' popularity reached a high point because of that mission, and it attained a reputation as a highly competent vigilante organization protecting humanity from alien threats, while the Systems Alliance and the Citadel Council appeared weak and indecisive.

Edit

While Commander Shepard assembled the team for the suicide mission against the Collectors, the Commander also undertook several other missions involving Cerberus.

At the request of Jack, Shepard travels to the abandoned Teltin Facility on Pragia, which Cerberus had once used to research biotic potential in humans, and where Jack had been the primary test subject. Shepard learns Cerberus had performed horrific tests on children kidnapped from poor human families around the galaxy or bought from batarian slavers. The fruits of these experiments were used to augment Jack's abilities. The Teltin facility's staff had gone behind the Illusive Man's back in order to conduct their unethical research, however, and Cerberus had no knowledge of their betrayal. The experiments were only ended when a group of test subjects started a riot. The surviving subjects were given mild amnesic treatments and sent to the Alliance, passed off as survivors of slaver attacks, while the facility staff were forcibly retired.

Shepard helped Cerberus recover sensitive data which had been obtained by Eclipse mercenaries on Lorek who had captured and tortured Tyrone Rawlings, a Cerberus operative. The Commander had the option to send the encrypted data back to Cerberus, send it to the Alliance, or keep it for EDI to decode.

Mass Effect 2: Firewalker Edit

After the MSV Rosalie, a survey ship with Cerberus connections, went missing, Shepard was sent to investigate the wreck on the planet Zeona. There, the Commander recovered the prototype Hammerhead planet-side exploration rover. Data retrieved from the MSV Rosalie's emergency beacon contained clues about one Dr. Cayce's discovery of a Prothean artifact. After searching for the the scientist's whereabouts on several planets, Shepard found the Prothean site on the planet Kopis. When the artifact was recovered, a burst of energy that contained coded information left the Prothean artifact. The data Cerberus was able to capture gave its researchers useful data about biotics.

Mass Effect 2: Overlord Edit

Cerberus also ran Project Overlord, an ambitious effort to not only understand the geth, but to find a way to manipulate them through their religious fervor. Administered on the planet Aite and run by Dr. Gavin Archer, Project Overlord was on the cusp of a breakthrough when the entire facility inexplicably went dark. Sent by the Illusive Man to investigate the situation, Shepard discovers that Archer had connected his brother David, an autistic savant, to a VI interface to interact with the geth. The over-stimulation had driven David insane and caused him to take control of the base, unleashing geth and Cerberus' own security mechs on the staff. If Shepard intervened, the Commander prevented the Overlord VI from escaping into the galactic communication network and either puts an end to Project Overlord by freeing David or allows it to continue by leaving David in his brother's care.

The Fall of Earth Edit

The Reapers took Earth in a matter of hours. The Alliance knew the first wave would arrive from batarian space, but they were unprepared for the speed and scale of the attack.

The Reapers bypassed the Sixth and Seventh Fleets at Terra Nova and Eden Prime, flying straight from relay to relay where they could neither be tracked nor intercepted. The tactic was unexpected, since the navies of organic species would never risk coming out of FTL within combat range or leaving enemies at their backs to threaten supply lines.

At Arcturus Station, more than a dozen Reaper capital ships engaged the Alliance's Second, Third, and Fifth Fleets. This was mere screening for the main force. Dozens more capital ships continued through the Charon Relay, where the First Fleet had been lying in wait but was soon destroyed. The Fourth Fleet, near Earth, had a few minutes of advance warning. It stood no better chance.

After destroying Earth's comm buoys, smaller Reaper destroyers wiped out all GPS and communications satellites in Earth's orbit and cut the undersea fiber-optic cables that linked the continents. Earth's resistance now relies on outdated radio towers and a few quantum entanglement communicators whose matched pairs happen to be on other continents or outside the Sol system. Communication is so limited that the fate of entire nations remains unknown.

The capital ships bombarded defense installations and industrial centers, annihilating entire cities with populations in the low millions, including Adelaide, Hamburg, Al Jubail, and Fort Worth. Meanwhile, Reaper destroyers descended into the atmosphere to melt roads and capture population centers with minimal loss of life. This is not an example of the Reapers being merciful. More likely, they are herding their prey to make the coming harvest that much easier.

The Fall of Khar'shan Edit

For every thousand batarian refugees, there are a thousand and one stories about how the Reapers invaded the batarian systems. A few elements are common to almost every version, however. The Reapers arrived first in the Vular system and immediately destroyed its communications network. The Hegemony's Department of Information Control blamed the loss of signal on space weather, but scrambled ships to the system nonetheless. Within a day, Reaper capital ships appeared in the Harsa system and descended on the batarian homeworld, Khar'shan.

For all the rhetoric about the Hegemony's military prowess, their response to the Reapers was uncoordinated. Moments after the information minister took to the extranet and announced that unknown ships were destroying all space traffic near Khar'shan, the defense minister declared there was no reason to panic. The planet's comm buoys were destroyed next, creating an ominous silence that has persisted ever since.

Fearing they were next, batarian colonies across Hegemony space began evacuations. So many refugees poured into the human-occupied Exodus Cluster that Systems Alliance officials at first thought the batarians were invading.

More systems have gone dark as their comm buoys were destroyed, and millions more batarians, trapped on their planets, sit waiting for the Reapers.

The Fall of Taetrus Edit

The Reapers' first attack on turian space followed an age-old maxim: hit them where it hurts. A populous colony dating back centuries, Taetrus was already embedded in the turian psyche as the site of the worst terrorist attack in turian history. Wounds were still raw from the Vallum Blast, in which a separatist revolutionary slammed a starship into the colony's capital, killing more than a hundred thousand turians. Hierarchy forces responded with a massive invasion of the planet to stamp out the separatist movement. It was a catharsis for the turians, reassuring them that heroes would always triumph over evil. And so the Reapers struck Taetrus first.

By the time Taetrus went dark, the turians had already learned that the batarians and humans were under attack. The Hierarchy responded with what they believed was overwhelming force, only to walk into a trap. Reaper ships were waiting on the other side of the relay to Taetrus, and they released devastating firepower the moment the fleet emerged. Turian leaders observing the one-sided battle were faced with a choice: reinforce their side of the relay to defend against a Reaper invasion, or throw more resources into an offense. With soldiers and civilians alike clamoring for retribution against the Reapers, the turians continued the assault. The Hierarchy sent warp bombs through the relay to clear a path, fighting tooth and talon to inflict casualties against the Reaper fleet. It was a valiant effort, but doomed. The Reapers emerged victorious from the relay and began broadcasting a signal to turian comm buoys--images of Vallum, Taetrus's capital, once again a smoking wreck. The fight for turian space had begun.

Desperate Measures Edit

Faced with utter annihilation, military planners have considered extreme solutions in their quest to stop the Reapers. The two most plausible are the destruction of mass relays and the use of starships as suicide weapons.

Destroying a mass relay to stop the Reapers' advance is infeasible. Although it has recently been proven that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay's solar system. It would take too long to evacuate the millions or billions of people living near each relay, and the Council is unwilling to sacrifice that many lives when combat stands a chance of saving them. Even if a garden world were to survive the relay's destruction, the Reapers have infinite patience. They traveled out of dark space using conventional FTL--travel within the galaxy is not an insurmountable barrier.

Meanwhile, starships are too costly to be used as projectiles, given that it would take many collisions to seriously harm a Reaper. Some armchair admirals suggest that a single starship traveling faster than light could obliterate a Reaper capital ship, but all ships based on mass effect technology possess hardwired safety features to prevent FTL collisions. If a ship's FTL plotter finds a significant object in the path of a planned jump, the FTL drive refuses to fire in the first place. This is not a perfect safety feature--the sensors can only scan for objects within a reasonable distance at light speed, and a navigator must plot the rest of the course--but it is so inherent to the FTL warm-up process that removing it is nigh impossible. Cynical intelligence analysts note that the secret of mass effect technology, including that safety system, has always been attributed to the Protheans--just as the mass relays were.

The Battle of Palaven Edit

When Taetrus fell, the turians knew little about the Reapers except that they wanted to enrage the turians. Staying calm, the turians massed in force around Palaven, their homeworld. Fleet Admiral Irix Coronati, in what became known as the "Fifteen-Minute Plan," stationed only two carriers, Undaunted and Resolute, near the system's relay. When the Reaper fleet emerged, the carriers launched swarms of unmanned fighters and spy drones. These were quickly destroyed, but the drones transmitted vital data on the Reapers' effective range, fleet composition, and exact location. The turians' other ships then deployed to defend the system in earnest.

Knowing that the Reapers' weapons had a longer effective range than any of his own, Coronati made a short, daring FTL jump--landing his dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then turned to line up their main guns on the Reapers, which also needed to turn to fire on the turians. This ploy used the Reapers' size against them--because they could turn faster, the turian dreadnoughts locked targets first, and their concentrated firepower downed several Reaper capital ships.

The Reapers countered instantly. Their destroyers performed a jump of their own to the skies above Palaven, beginning orbital strikes on turian cities. The turians, forced to defend the planet, found themselves in a pitched battle far from the relay, from which emerged a seemingly endless line of Reaper ships. After massive casualties, Coronati ordered retreat.

The turians insist that Palaven is not lost--the battle has merely moved to the ground. Reaper troop transports have dumped hordes of husks to capture Palaven's inhabitants, but met with little success. Reaper capital ships are destroying city after city. But much of the turian fleet is still operable, and the citizenry is heavily armed. The turians refuse to be intimidated.

The Battle of Rannoch Edit

Quarians and Geth Survive Edit

The quarians' plan to take back their homeworld was risky, and could easily have led to their annihilation if a peaceful solution had not been found.

In an initial battle against the Reaper-upgraded geth ships, the quarians found their Heavy Fleet and a portion of the Patrol Fleet outmatched. To stave off defeat, the quarians retreated at FTL speeds to rally with the Civilian fleet on the far side of Rannoch's sun, Tikkun. Temporarily hidden, but with only minutes of advance warning should a geth scout spot them, the quarians planned counterattacks to disrupt the geth link with the Reapers. First preying on a damaged geth dreadnought, the quarians followed by sending strike teams to Rannoch's surface to destroy the Reaper that was transmitting improved software to geth forces.

When the Reaper uplink was disrupted, the geth suffered momentary downgrades in response time and intelligence, allowing the quarians to press their advantage. But an emergency order from Commander Shepard and Admiral Shala'Raan vas Tonbay broke off hostilities before the geth's full capabilities were restored. It is to the quarians' credit that all three fleets obeyed the order to cease fire, even the Civilian Fleet, which had little combat experience. The geth, for their part, bore no ill will towards enemy combatants and broke off hostilities with perfect discipline.

It remains to be seen how the geth and the quarians will manage to coexist on Rannoch. For now, they have committed their considerable military forces to repel the Reapers. Given the long-lasting animosity between the geth and quarians, it is possible that the Reapers did not plan for the possibility of such an alliance and will be unprepared to contend with both armadas.

Quarians Destroyed Edit

The quarians' plan to take back their homeworld met with early success, but ultimately led to the near annihilation of their people.

In an initial battle against the Reaper-upgraded geth ships, the quarians found their Heavy Fleet and a portion of the Patrol Fleet outmatched. To stave off defeat, the quarians retreated at FTL speeds to rally with the Civilian fleet on the far side of Rannoch's sun, Tikkun. Temporarily hidden, but with only minutes of advance warning should a geth scout spot them, the quarians planned counterattacks to disrupt the geth link with the Reapers. First preying on a damaged geth dreadnought, the quarians followed by sending strike teams to Rannoch's surface to destroy the Reaper that was transmitting improved software to geth forces.

The quarians re-engaged the geth fleet, expecting to find their enemy now hobbled. Instead, the geth responded with unparalleled precision, devastating the fighters that the quarians used as scout ships. This forced the quarians to commit other forces earlier than planned. The geth then attacked the quarian rear with a second fleet that they had held in reserve, laying waste to the liveships and Civilian Fleet. The quarians, knowing the liveships would not survive long if they were forced to retreat without protection, threw every ship into the battle. The geth fought mechanically, downing ship after ship as the quarians flailed in desperation. Some few quarian ships did escape -- but alone and on the run in geth space, they are living numbered days.

Geth Destroyed Edit

The quarians' plan to take back their homeworld was risky, but led ultimately to the destruction of the geth.

In an initial battle against the Reaper-upgraded geth ships, the quarians found their Heavy Fleet and a portion of the Patrol Fleet outmatched. To stave off defeat, the quarians retreated at FTL speeds to rally with the Civilian fleet on the far side of Rannoch's sun, Tikkun. Temporarily hidden, but with only minutes of advance warning should a geth scout spot them, the quarians planned counterattacks to disrupt the geth link with the Reapers. First preying on a damaged geth dreadnought, the quarians followed by sending strike teams to Rannoch's surface to destroy the Reaper that was transmitting improved software to geth forces.

After the quarians eliminated the Reaper, the geth's processing power dropped precipitously and their bandwidth became clogged with queries for new instructions. Quarian fighters reported the exact positions of geth ships so that the liveships could fire safely on the geth from the far side of Tikkun, using the star's gravity as a slingshot. The geth command-and-control network was now in tatters, their forces separated by vast distances. The quarians hunted them like animals. It was not a one-sided victory -- despite vast losses, the geth staged a tireless defense -- but it was final.

The Cerberus Coup Edit

Councilor Udina's attempted coup will no doubt be analyzed for generations to come, but a clear picture is beginning to emerge. Udina had contacted Cerberus to coordinate what was intended to be a bloodless takeover of the Citadel, in which he would force the other councilors to grant him emergency powers so that he could command the Citadel Fleet. He would then direct the fleet to liberate his homeworld, Earth.

The plan fell apart early when Executor Pallin and the salarian councilor caught wind of it. In defense of the plan, the Illusive Man dispatched his top assassins, commanded by Kai Leng, to kill them. Udina had little choice but to support the assassins with an armed force sufficient to hold the Citadel. Captured confidantes have indicated that Udina and Leng's alliance was relatively fragile: Udina may have planned to turn on Cerberus once the fleet was his to command, and Leng departed when he calculated that Udina would not succeed.

Persistent rumors suggest that Udina might have been a high-functioning victim of Reaper indoctrination. His actions played right into the Reapers' plans: even if the coup failed, it would damage Citadel governance. If it succeeded, his plan to retake Earth would likely have turned into a military blunder that Council forces could ill afford. However, there is no direct evidence of his indoctrination, nor obvious opportunity. It is more likely that Udina acted out of desperation, and in doing so, cost humanity its councilor.

The Fall of Thessia Edit

The assault on Thessia did not go as smoothly as the Reapers' strikes against other races. While other species met the Reapers head-on, the asari resorted to dangerous hit-and-run tactics to harass their attackers. By engaging in guerilla strategies--blasting a Reaper ship, then jumping to FTL where they could not be tracked--the asari forced the Reapers to remain on the defensive.

Unfortunately, the Reapers' greater numbers allowed them to accept certain losses, so they soon ignored the attacks against them and began orbital bombardment of Thessia. This in turn forced the asari to defend their homeworld with a more traditional stance, facing the Reaper forces directly. As soon as the Reapers landed on Thessia, the harvesting began.

A swift and brutal slaughter of the asari ground forces followed. Resistance from trained biotics barely slowed the attackers down. In the end, Thessia's minimal military forces, combined with unpreparedness in the face of an overwhelming enemy, resulted in the fall of the planet.

The Miracle at Palaven Edit

The turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.

The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.

In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinate turian leaders.

Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.

But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."

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